All Webbed Labs
Home / Services / Design

Interfaces That Convert. Experiences That Retain.

Data-informed design that reduces friction, increases adoption and builds products people actually want to use.

What does Design involve?

Most enterprise software fails its users not because it lacks features, but because the features are buried, the workflows are confusing, and the interface communicates nothing about what to do next. Low adoption rates, high support ticket volumes, and users reverting to spreadsheets are symptoms of a UX problem — not a technology problem. We design interfaces that match the actual mental models of the people who use them, expose the right information at the right moment, and make complex processes feel manageable without dumbing down the underlying capability.

Our design practice is grounded in research and measured by outcomes. We do not produce beautiful mockups that die in Figma — we run user research, build prototypes, conduct usability testing, and measure adoption metrics post-launch. We work embedded with development teams so designs are buildable, accessible, and performant — not handed over a wall for engineers to approximate. For enterprise applications, we understand the constraint that your users are not always able to be replaced if they reject the software, which means getting adoption right is mission-critical, not optional.

All Webbed Labs is the enterprise AI and software development arm of All Webbed Up, a Sydney based agency building autonomous systems for Australian businesses.

Senior engineers only — no juniors on client work
Full IP ownership transferred on completion
Comprehensive documentation included
Post-launch support and SLA available
Australian-based team, AEST timezone
Enterprise security standards built-in

Why choose All Webbed Labs for Design?

Research-Led, Not Assumption-Led

We conduct user interviews, contextual observation sessions, card sorting exercises and task-based usability tests before committing to design decisions. When we recommend a navigation pattern or an information architecture, it is because we watched real users try to complete real tasks — not because it looks good in a case study.

Design Systems That Scale

We build component libraries in Figma with auto-layout, variables, and component properties — producing a design system that engineering can implement once as a shared component library, and design can use consistently across every screen. The result is visual consistency without the overhead of manually checking every implementation.

WCAG 2.1 AA Accessibility

Accessibility annotations are included in every design deliverable: colour contrast ratios, focus order, touch target sizes, screen reader labels for icon-only buttons, and interaction patterns for keyboard navigation. We test prototypes with NVDA and VoiceOver before handing to development, not after.

Responsive Across Every Context

Enterprise software is used on 27" monitors in open-plan offices, on 13" laptops in meeting rooms, on iPad Pros in the field, and on iPhones in lifts. We design responsive layouts that work across every real context your users occupy — with device-specific interactions where the platform warrants them.

Measurable Conversion Outcomes

For SaaS products and customer-facing applications, we design with conversion metrics in mind: signup completion rates, activation funnel progression, feature adoption depth, and upsell prompt click-through. A/B testing infrastructure is designed into the product from the start so design hypotheses can be validated with data.

Adoption-Focused Internal Tools

Internal enterprise tools live or die on adoption — if users find workarounds, the investment is wasted. We conduct change management-aware UX design: understanding current workflows before redesigning them, creating familiarity with progressive disclosure, and providing migration paths that do not require users to unlearn everything simultaneously.

Demo Video

VIDEO_PLACEHOLDER — add Rotato demo video here

How do Australian businesses use Design?

What technologies does All Webbed Labs use for Design?

FigmaFigjamProtopieMaze (usability testing)HotjarPostHogStorybookTailwind CSSRadix UIWCAG 2.1LottieFramer Motion

What does the Design process look like?

01
Weeks 1–3

User Research & Discovery

Stakeholder interviews to understand business context and success metrics, followed by user research — interviews, contextual observation, or survey analysis depending on access and timeline. We map current user journeys, identify pain points with real severity data, and establish the research-backed design principles that guide all subsequent decisions.

02
Weeks 2–4

Information Architecture & User Flows

Before any visual design work, we map information architecture (what lives where, how it relates), primary user flows for every key task, and navigation models. These are validated through card sorting and tree testing with real users before they are locked in — changing IA at wireframe stage is inexpensive; changing it after development is not.

03
Weeks 3–6

Wireframes & Interactive Prototypes

Low-fidelity wireframes are produced and assembled into a clickable prototype in Figma. We run moderated usability testing sessions with users representative of your real audience — 5–8 participants per round is sufficient to surface 85% of critical usability issues. Findings are addressed before visual design begins.

04
Weeks 5–10

Design System & Visual Design

Brand application, typography scale, colour system (with contrast ratio validation), spacing tokens, component library, and iconography are established in Figma as a design system. Individual screens are then designed by assembling components rather than building from scratch — ensuring consistency and making iterations fast.

05
Ongoing through build

Handover & Developer Collaboration

Design is handed to development with accessibility annotations, interaction specifications, motion design specs, responsive breakpoint documentation and a Storybook component inventory. We run weekly design/dev syncs during the build phase and provide rapid clarifications — we treat handover as a collaboration, not a hand-off.

06
Weeks 4–8 post-launch

Post-Launch Measurement & Iteration

We review analytics data, session recordings (Hotjar or FullStory), and support ticket themes to assess whether design hypotheses were validated. A structured iteration sprint addresses findings. Design is not finished at launch — it is the first data point in an ongoing improvement cycle.

Who is Design for?

Financial Services & Wealth ManagementGovernment & Public SectorHealthcare & Clinical SoftwareSaaS & Technology ProductsSuperannuation & InsuranceEducation & TrainingProperty & Legal TechnologyRetail & eCommerce

Common questions about Design

Let's Build Something Extraordinary

Ready to Transform Your
Technology Operations?

Join the Australian businesses trusting All Webbed Labs to deliver their most critical software projects. Let's talk about what we can build together.

Free 30-minute strategy call
No commitment required
Response within 1 business day
NDA available on request