The short answer
Building a business app in Australia typically costs $50,000 to $120,000 (AUD, ex GST) for a standard staff or customer app on iOS and Android, $120,000 to $250,000 for a feature-rich platform with several integrations, and $200,000 to $350,000 or more for enterprise apps. Simple apps can start around $20,000, but that rarely includes the backend, admin tools and integrations a business app needs. Budget 15 to 20% of the build cost per year to keep an app working as iOS and Android change, and towards 25% for apps with frequent releases or many integrations.
Key takeaways
- The app on the phone is often less than half the cost. The backend, admin portal and integrations make up the rest.
- Cross-platform frameworks such as Flutter or React Native typically save 30 to 40% compared with building separate native iOS and Android apps.
- Published Australian guides disagree most at the low end: $20k gets a focused prototype, while production-ready apps from full-service teams usually start above $75k.
- Business apps often skip app store commissions entirely, because staff apps are distributed privately and B2B payments happen outside the store.
- Plan for yearly work: iOS and Android release major versions every year, and an app that isn't updated eventually stops working properly.
How much does it cost to build an app in Australia?
Most business apps built from scratch by Australian teams cost between $50,000 and $250,000 (AUD, ex GST) for iOS and Android, with simple apps from about $20,000 and enterprise apps above $350,000. The range is wide because “an app” can mean a single-purpose tool with no backend or a platform that connects staff, customers and three internal systems.
Consumer app guides dominate search results, but business apps have a different cost profile. They usually have fewer screens and less marketing polish, and far more integration, security and admin work. This guide focuses on apps that companies build for their staff, customers or partners.
| Business app type | What it usually includes | Typical range (AUD, ex GST) |
|---|---|---|
| Single-purpose staff tool | Checklists, forms, photo capture, sync to one system | $30,000 to $70,000 |
| Customer self-service app | Login, account details, bookings or orders, notifications, payments | $60,000 to $150,000 |
| Field service or operations app | Job lists, offline mode, signatures, photos, two-way sync with a job or ERP system | $90,000 to $200,000 |
| Two-sided platform | Marketplace or on-demand service with separate apps or roles for each side | $130,000 to $300,000 |
| Enterprise app | SSO, device management, audit logging, several integrations, security review | $200,000 to $350,000+ |
These ranges draw on AppGurus’ 2026 guide (standard business apps $50k to $120k, feature-rich platforms $120k to $250k, enterprise $200k to $350k+, business productivity tools $40k to $120k) and Wave Digital’s July 2026 guide, which puts most production-ready apps from full-service teams at $125k to $250k or more.
Why do Australian app cost guides disagree?
They describe different deliverables. AppGurus starts simple apps and MVPs at $20,000 to $50,000. Wave Digital says anything under $75,000 is usually a prototype or proof of concept with limited production readiness, and that most production-ready MVPs cost $125,000 to $250,000.
Both can be right. The lower figure fits a focused app with a small feature set, standard design and a lightweight backend. The higher figure includes product strategy, user research, bespoke design, a production backend and ongoing release management. When comparing quotes, ask which of those each one includes. Our MVP cost guide goes deeper on what a first release should and shouldn’t contain. Freelancers usually quote lower again, in exchange for you managing more of the project; our freelancer vs agency vs in-house comparison sets out the trade-off.
Where does the money go in an app project?
The phone app is the visible part, but the backend, admin tools and integrations often cost as much or more. AppGurus estimates the backend alone at $10,000 to $20,000 for simple apps and $30,000 to $80,000 for complex or marketplace apps.
| Component | What it covers | Share of a typical business app budget |
|---|---|---|
| Discovery and UX design | Workflows, user journeys, clickable prototype, design system | 10 to 15% |
| Mobile app (iOS and Android) | Screens, navigation, offline storage, device features, notifications | 30 to 40% |
| Backend and API | Database, business logic, authentication, file storage | 20 to 25% |
| Admin web portal | Staff tools to manage users, content, orders and reports | 8 to 15% |
| Integrations | CRM, ERP, accounting, payments, identity provider | 10 to 20% |
| Testing and release | Device testing, beta programs, store submission, monitoring setup | 8 to 12% |
These shares are typical patterns rather than fixed rules. An app with no integrations shifts budget to design; an app that syncs with a legacy ERP can spend a quarter of its budget on that one connection.
Flutter, React Native or native: how does the choice affect cost?
For most business apps, a cross-platform framework is the cheaper option because one codebase serves both iOS and Android. AppGurus estimates cross-platform builds with Flutter or React Native save 30 to 40% compared with two fully native apps.
| Approach | Relative cost of the app itself | Best fit | When it’s the wrong choice |
|---|---|---|---|
| Flutter | Baseline (one codebase) | Business apps with custom UI, consistent look on both platforms, offline data | Apps that must adopt new iOS features on day one |
| React Native | Similar to Flutter | Teams that already work in React and TypeScript, apps sharing code with a React web app | Apps with heavy custom animation or graphics |
| Native iOS and Android (Swift and Kotlin) | About 1.4 to 1.7 times the cross-platform cost | Apps relying on advanced hardware, background processing or platform-specific features | Budget-constrained business apps with standard features |
| Progressive web app | Often lower again | Internal tools used on known devices, content and forms, no app store needed | Apps needing reliable push notifications on iOS, deep device access, or store presence |
The saving applies to the app, not the whole project. The backend, admin portal and integrations cost the same whichever front-end approach you pick. Our Flutter vs React Native comparison covers the technical trade-offs, including where React Native is the better pick.
A worked example: field service app for 60 technicians
Here is an illustrative estimate for a common business app, built component by component. The brief: technicians receive jobs on their phones, work offline on site, capture photos and signatures, and sync results back to the company’s job management system. Office staff manage jobs in a web portal. Staff sign in with their existing Microsoft accounts.
| Component | Estimate (AUD, ex GST) |
|---|---|
| Discovery, workflows and UX design | $14,000 |
| Flutter app for iOS and Android, about 12 screens, offline job queue, camera and signature capture | $48,000 |
| Backend API, database and file storage in an Australian cloud region | $22,000 |
| Office web portal for dispatch and reporting | $12,000 |
| Two-way integration with the job management system | $18,000 |
| Single sign-on with the company’s identity provider | $6,000 |
| Device testing, beta rollout, store or private distribution | $9,000 |
| Total | $129,000 |
The arithmetic for a native alternative. If the $48,000 Flutter app represents a 35% saving on two native apps, the native equivalent is $48,000 ÷ 0.65 = about $73,800. The project total rises to roughly $129,000 − $48,000 + $73,800 = $154,800, an increase of about $25,800. Every future feature also needs building twice.
Including GST: $129,000 × 1.1 = $141,900.
First-year ongoing costs: maintenance at 15% of the build is $19,350; hosting at $200 a month is $2,400; the Apple Developer Program is US$99 a year and Google Play a one-off US$25 at the time of writing. Call it about $22,000 a year before new features.
What are the hidden costs of building an app?
The hidden costs are the ones left out of the quote. Quotes usually cover design, build and launch, and leave out store fees, running costs and the yearly platform update cycle. Check for these:
- GST at 10% on top of ex GST quotes.
- Developer accounts. At the time of writing, Apple charges US$99 per membership year, billed in local currency, and Google Play a one-time US$25 registration fee.
- Store commissions. Apple takes 15% of paid app and in-app purchase revenue under its Small Business Program (for developers with up to US$1 million in proceeds) and a higher standard rate above that. Most B2B apps avoid this because customers pay by invoice or on the web, but check the store rules for your model.
- Hosting and backend services. AppGurus puts hosting at $50 to $500+ a month depending on traffic. Push notifications, maps, SMS and analytics may add per-use charges.
- Private distribution. Staff apps are often distributed through Apple Business Manager or managed Google Play with a device management tool, which has its own licence cost.
- Annual OS updates. iOS and Android ship major versions every year. Budget for testing and fixes each time.
- Security testing for apps handling personal, health or payment data.
How much does it cost to build an app like Uber?
A first version of an app like Uber, Airtasker or any on-demand service is a two-sided platform, which sits in the $130,000 to $300,000 band (AUD, ex GST) in the table above. You are building two experiences (customer and provider), plus a backend that matches them, and an admin portal to run the marketplace.
What pushes a platform like this towards the top of the range:
- Real-time location and dispatch. Live maps, tracking and matching logic are far more work than a list of bookings.
- Payments between parties. Taking money from one side, holding it and paying the other side needs a marketplace payments setup and careful testing.
- Trust features. Ratings, identity checks, dispute handling and support tools are easy to underestimate.
- Scale. The first version needs to work for your launch market, not for millions of users. Designing for Uber’s scale on day one is the most common way these budgets blow out.
The cost to copy the look of a famous app is modest. The cost to copy its operations is not, which is why an MVP that proves demand in one city or niche is the usual starting point.
Is building an app worth the cost?
An app is worth building when people will use it repeatedly on a phone, away from a desk, and when it replaces work that costs more than the app does. Field staff, frequent customers and anyone who needs the camera, location or offline access are the strongest cases.
It is often not worth it when users are at a desk, visit once a year, or when a mobile-friendly web app would do the same job. In the worked example above, the field service app costs $129,000 to build and about $22,000 a year to run. For 60 technicians that is roughly $2,150 each up front, which pays back quickly if it saves each technician a few hours of paperwork and re-keying every month. Run the same arithmetic on your own numbers before you commit.
How can you lower the cost of an app?
Pick the cheapest platform approach that meets the need, and resist building features the first users won’t touch.
- Question whether it needs to be a native app at all. If users sit at desks or use company devices, a web app may do the job.
- Use one cross-platform codebase unless a specific requirement rules it out.
- Reuse your existing identity provider so users sign in with accounts they already have, rather than building registration and password reset.
- Build the admin portal lean. Staff tools can use a standard component library; they don’t need consumer polish.
- Get integration access early. Test credentials for your CRM or ERP in week one save paid waiting time later.
- Stage the launch. Release to one team or region, learn, then extend.
If you already have an app and want to add features such as a chatbot or document scanning, see our guide to the cost of adding AI to an existing app. For systems with no mobile component, the custom software cost guide is the better starting point.
How All Webbed Labs approaches app projects
We build most business apps in Flutter, with TypeScript or Python backends hosted in Australian cloud regions by default. We start with paid discovery, then quote a fixed price for the agreed scope. The team is senior engineers only, working in AEST hours, and the code sits in your repository from day one with IP transferring on completion. Where native or a web app is the better fit, we say so during discovery. See our web and mobile app development and Flutter development services.
Frequently asked questions
Is Flutter cheaper than native app development?
Usually, for business apps. One Flutter codebase serves iOS and Android, and Australian agencies commonly estimate a 30 to 40% saving on the app itself compared with two native builds. Native is still the better choice when the app depends heavily on the newest platform features, complex background processing, or deep hardware integration.
How much does it cost to publish an app on the App Store and Google Play?
At the time of writing, the Apple Developer Program costs US$99 per membership year (charged in local currency) and Google Play charges a one-time US$25 registration fee. Apple and Google also take a commission on paid apps and in-app purchases, 15% for small developers under Apple's Small Business Program.
How much does it cost to build a simple app?
AppGurus starts simple apps and MVPs at $20,000 to $50,000. Under $30,000 you can build a focused prototype or a simple app with no custom backend, or use a no-code tool. Once you need your own database, user roles, an admin portal and a connection to an existing system, most Australian quotes move above $50,000.
How much does it cost to have someone build an app for you?
The ranges on this page are what Australian agencies and development teams typically charge to build a business app for you, from about $50,000 to $250,000 ex GST. A freelancer usually costs less per hour, but you take on project management, testing and the backend yourself. Our freelancer vs agency vs in-house guide compares the options.
Do I need a web app as well as a mobile app?
Most business apps need at least a web admin portal so staff can manage users, content and data. Some should start as a responsive web app or progressive web app instead, which avoids app store review and a second release process.
How long does it take to build a business app?
Published Australian guides put standard business apps at 8 to 16 weeks and feature-rich platforms at 3 to 6 months. Access to the systems you need to integrate with is the most common cause of delay.
What ongoing costs does an app have?
Maintenance (commonly 15 to 20% of the build cost per year), cloud hosting ($50 to $500+ a month for most business apps), developer program fees, and paid services such as push notifications, maps, SMS or analytics.
Prices on this page are typical Australian market ranges for planning purposes, not quotes. Every project is priced after scoping.
Sources
- How Much Does an App Cost in Australia? (2026) , AppGurus
- How much does it cost to build an app in Australia? , Wave Digital
- Apple Developer Program enrolment , Apple
- App Store Small Business Program , Apple
- Register for a Google Play Developer account , Google
- Salary Guide 2026 (Australia, mid-year edition) , Robert Walters